![]() “It was a road, I guess, to explore,” Katsman admits. How difficult was it to recreate the sensation of swinging on a PC’s mouse and keyboard? Arcing between Manhattan skyscrapers isn’t just a traversal mechanism but lies central to whole game’s "become Spidey" fantasy, and it was only ever initially designed for controller play. ![]() ![]() I had some questions about additions to the game’s technical toolkit, like improved ray tracing and a surprise AMD FSR 2.0 implementation, but first thing’s first: the swinging.
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